THE DUNGEON
Warlocks and Overlords build dungeon towns to serve as bases to wage their campaign
for wealth and power. Some creatures are attracted as allies, while other
Dungeon creatures are in thrall to their masters. Dungeon armies posses a
variety of long range attacks, have effective damage dealing troops, and
have the ability to greatly disrupt the strategies of their
enemies.
The dungeon is similar to the old warlock
castle, and it is as powerful as it was in the old Heroes games. This town
benefits from two excellent ranged units, as well as three flying
creatures. It is also one of the most powerful towns in terms of magic.
Its heroes are adept at spellcasters, gaining the most destructive spells
and advancing the fastest in spell power. This town's special buildings
are very useful, although they are also very expensive. This is one of the
most expensive of all towns, and it relies heavily on precious resources
such as sulfur and mercury for many later buildings.
The special buildings
contained in the dungeon are among the most useful non-creature structures
in any town. The Battle Scholar's academy can be built immediately and
gives a +1000 experience bonus, giving all your heroes a small boost over
other enemy forces early in the game. The mana vortex is extremely helpful
because it temporarily doubles your hero's spell points. The dungeon can
also summon other monsters by using its Portal of Summoning, which allows
the dungeon player to recruit a random creature from any externally
flagged dwelling. The artifact merchant is another useful building because
it allows you to buy artifacts that may not be accessible otherwise.
Unfortunately, to take advantage of this benefit, you must amass a large
amount of resources. The resource silo of this town produces sulfur, while
the blacksmith builds the useful ballista.
ACADEMY OF BATTLE SCHOLARS Visiting
heroes gain 1000 experience points from the academy. This effect is
applied only once per hero for each Academy of Battle Scholars
visited. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5
Wood +5 Ore |
Village Hall
|
ARTIFACT MERCHANTS You may visit the
Artifact Merchants building to trade resources for artifacts.
|
STRUCTURE |
COST |
REQUIREMENTS |
|
10,000 Gold |
Marketplace |
BLACKSMITH The Ballista war machine
may be purchased from the Dungeon blacksmith. |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold +5 Wood |
Village Hall |
MANA VORTEX Presence of a mana vortex
doubles the spell points available for visiting heroes.
|
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Mage Guild Level
I |
PORTAL OF SUMMONING On Day 1 of each
week, a random creature type from a creature dwelling flagged on the
Adventure Map, becomes available for recruitment at the Portal of
Summoning. |
STRUCTURE |
COST |
REQUIREMENTS |
|
2500 Gold +5 Ore |
Village Hall |
RESOURCE SILO This marketplace
upgrade provides 1 Sulfur per day. |
STRUCTURE |
COST |
REQUIREMENTS |
|
5000 Gold +5 Ore |
Marketplace |
MUSHROOM RINGS +7 Warren (troglodyte)
Production |
STRUCTURE |
COST |
REQUIREMENTS |
|
1000 Gold |
Warren |
|
GUARDIAN OF EARTH The dungeon grail
building is the Guardian of Earth, which gives you an additional
5000 gold per day, boosts weekly creature growth by +50 percent, and
increases the spell power of garrison heroes by +12.
|
|
Thanks to The Nether Gods team for the contents of this page!