Dungeon Rating
I. Creatures - excellent
balance; best mobility; average over-all cost; tons of useful specials; good for siege
combat
- + troops: Evil Eyes/Medusas are a deadly
combo; Minotaur Kings, simply put, kick @$$; a "ranged", no retaliation flyer;
B. Dragons are still worth the cost
- - troops: Scorpicores a bit on the
whimpy side for their level; Medusa Queens get only 8 shots; B. Dragons are the only unit
in the game which cannot be salvaged
important upgrades: Harpies, Medusas, Red Dragons
- rating: 9
II. Special buildings -
excellent; the Academy is very useful early on, while the Mana Vortex is throughout; the
Artifact Merchant and the Portal of Summoning could be the deciding factors in a close
game
- rating: 9
III. Magic - level 5 Mage
Guild; spell restrictions: Air Elemental, Animate Dead, Death Ripple, Prayer
- rating: 10
IV. Grail building - +12
power to any defending hero; a garrison made up of B. Dragons and a mage with Armageddon
are the perfect town defense
- rating: 7
V. Heroes - Overlord: very
similar to a Knight in abilities; useful specials include Logistics and $350/day
- rating: 8
Warlock: strongest spell caster;
weakest fighter; very good specials (Ressurect, M. Shower, Sorcery, Stone Skin)
- rating: 9
VI. Resource requirements -
lots of ore, sulfur, and gold; some building dependencies
- rating: 6
VII. Best opponent -
Fortress: faced with such ranged fire power, the Fortress troops cannot afford a gradual
advance; the Wyvern/Serpent Fly will die under the Minotaur's axe before the rest can get
into hand-to-hand range
VIII. Worst foe- the Dungeon
matches up well against any town
IX. Final grade: 8.3
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Thanks to The Nether Gods team - the author of this rating is Maneater. Creature art by Valera.