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Hp: 5 | Att: 3 | Def: 1 | Dam: 1-2 | Sp: 4 (average) | - | Shots: 8 | Cost: 60 |
Centaur. The only shooter available to warlock. |
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Hp: 15 | Att: 4 | Def: 7 | Dam: 2-3 | Sp: 6 (v.fast) | FLY | - | Cost: 200 |
Gargoyle. Good defence and speed makes Gargoyles useful at all situations. |
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Hp: 25 | Att: 6 | Def: 6 | Dam: 3-5 | Sp: 4 (average) | FLY | - | Cost: 300 |
Special: retaliates against any number of attackers. |
Griffin. Main warlock creature which never gets tired. 2-hex-sized. Use to attack enemy shooters. |
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Hp: 35 | Att: 9 | Def: 8 | Dam: 5-10 | Sp: 4 (average) | - | - | Cost: 400 |
Minotaur. nothing to comment here... |
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Hp: 45 | Att: 9 | Def: 8 | Dam: 5-10 | Sp: 6 (v.fast) | - | - | Cost: 500 |
Minotaur King. upgrade's speed and toughness makes a good ground creature. |
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Hp: 75 | Att: 8 | Def: 9 | Dam: 6-12 | Sp: 2 (v.slow) | - | - | Cost: 800 |
Special: attacks all adjacent enemies. |
Hydra. Really slows down your hero, but that's ok with garrisoning. 2-hex-sized - that's 8 hexes attacked at once! Excellent against non-shooters. |
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Hp: 200 | Att: 12 | Def: 12 | Dam: 25-50 | Sp: 4 (average) | FLY | - | C: 3000+1S |
Special: attack affects 2 hexes, immune to spells. |
Green Dragon. You can't cast spells on it and so does the enemy. |
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Hp: 250 | Att: 13 | Def: 13 | Dam: 25-50 | Sp: 5 (fast) | FLY | - | C: 3500+1S |
Special: attack affects 2 hexes, immune to spells. |
Red Dragon. Got a hero with a good spell power? Give him a couple of dragons, attack and cast Armageddon! |
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Hp: 300 | Att: 14 | Def: 14 | Dam: 25-50 | Sp: 6 (v.fast) | FLY | - | C: 4000+2S |
Special: attack affects 2 hexes, immune to spells. |
Black Dragon. The most powerful creature in the game... or is it? Titans put that under debate. |
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