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Hp: 2 | Att: 4 | Def: 2 | Dam: 1-2 | Sp: 4 (average) | FLY | - | Cost: 50 |
Special: Creatures attacked by sprites cannot retaliate. |
Sprite. Try to attack before attacked. Bless spell can make a big difference. Powerful in large numbers. |
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Hp: 20 | Att: 6 | Def: 5 | Dam: 2-4 | Sp: 2 (v.slow) | - | - | Cost: 200 |
Special: 25% magic resistance. |
Dwarf. Slows down your hero. Magic resistance will really annoy your enemy! |
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Hp: 20 | Att: 6 | Def: 6 | Dam: 2-4 | Sp: 4 (average) | - | - | Cost: 250 |
Special: 25% magic resistance. |
Battle Dwarf. Twice as much speed makes it a useful unit. Still too slow for endgame. |
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Hp: 15 | Att: 4 | Def: 3 | Dam: 2-3 | Sp: 4 (average) | - | Shots: 24 | Cost: 250 |
Special: Fires 2 shots per turn. |
Elf. Very offensive units. |
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Hp: 15 | Att: 5 | Def: 5 | Dam: 2-3 | Sp: 6 (v.fast) | - | Shots: 24 | Cost: 300 |
Special: Fires 2 shots per turn. |
Grand Elf. Better skill and a great speed. Perfect for endgame army. |
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Hp: 25 | Att: 7 | Def: 5 | Dam: 5-8 | Sp: 5 (fast) | - | Shots: 8 | Cost: 350 |
Druid. No comments... |
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Hp: 25 | Att: 7 | Def: 7 | Dam: 5-8 | Sp: 6 (v.fast) | - | Shots: 16 | Cost: 400 |
Greater Druid. Faster and longer-lasting. Perfect for endgame army. |
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Hp: 40 | Att: 10 | Def: 9 | Dam: 7-14 | Sp: 5 (fast) | - | - | Cost: 500 |
Special: 20% chance to blind enemy creature. |
Unicorn. Good ground creature. 2-hex-sized on battlefield. |
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Hp: 100 | Att: 12 | Def: 10 | Dam: 20-40 | Sp: 7 (u.fast) | FLY | - | C: 1500+1M |
Special: Attack affects two hexes. Immune to elemental spells. |
Phoenix. Bless them and attack first. 2-hex-sized on battlefield. One of two ultrafast creatures in the game - will go first on 99% of battles. |
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