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Hp: 4 | Att: 4 | Def: 3 | Dam: 2-3 | Sp: 4 (average) | - | - | Cost: 75 |
Skeleton. The best level one creature. The whole necromantic strategy based on skeletons. When possible, skeletons must attack before attacked - they are quite low on defence. |
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Hp: 15 | Att: 5 | Def: 2 | Dam: 2-3 | Sp: 2 (v.slow) | - | - | Cost: 150 |
Zombie. I think 2 skeletons are a better deal than zombie for same 150 gold.
Dont recruit until upgrade or will cost 100 for each to upgrade. Slows down your hero. |
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Hp: 20 | Att: 5 | Def: 2 | Dam: 2-3 | Sp: 4 (average) | - | - | Cost: 200 |
Mutant Zombie. Still, skeletons or mummies are a better deal. Same attack and speed as skeleton but lasts 4 times longer. |
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Hp: 25 | Att: 6 | Def: 6 | Dam: 3-4 | Sp: 4 (average) | - | - | Cost: 250 |
Special: 20% chance to curse enemy creatures. |
Mummy. Tonns better than useless zombies. |
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Hp: 30 | Att: 6 | Def: 6 | Dam: 3-4 | Sp: 5 (fast) | - | - | Cost: 300 |
Special: 30% chance to curse enemy creatures. |
Royal Mummy. Faster, tougher and even more evil. |
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Hp: 30 | Att: 8 | Def: 6 | Dam: 5-7 | Sp: 4 (average) | FLY | - | Cost: 500 |
Special: Creatures attacked by vampires cannot retaliate. |
Vampire. Enemy does not retaliate - that means attack first! 300 to upgrade later. Speed is just right for army with skeletons and does not matter a lot because vampires fly. |
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Hp: 40 | Att: 8 | Def: 6 | Dam: 5-7 | Sp: 5 (fast) | FLY | - | Cost: 650 |
Special: Creatures attacked by vampires cannot retaliate. Vampire Lords gain back some of the damage they do as hit points. |
Vampire Lord. Pick on weak creatures to regain some life. All vampire tactics apply too. |
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Hp: 25 | Att: 7 | Def: 12 | Dam: 8-10 | Sp: 5 (fast) | - | Shots: 12 | Cost: 750 |
Special: Range attack affects adjacent hexes (thats 7 hexes alltogether)! |
Lich. The only undead shooter. Just look at that defence! Aim carefully not to hit your own creatures. |
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Hp: 35 | Att: 7 | Def: 13 | Dam: 8-10 | Sp: 6 (v.fast) | - | Shots: 24 | Cost: 900 |
Special: Range attack affects adjacent hexes (thats 7 hexes alltogether)! |
Power Lich. Lasts even longer. Better chance to go first. |
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Hp: 150 | Att: 11 | Def: 9 | Dam: 25-45 | Sp: 4 (average) | FLY | - | Cost: 1500 |
Special: Lowers enemies' morale by 1. |
Bone Dragon. Very offensive. 2 bone dragons are a better deal than warlock's green dragon for the same price. |
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All Necromancer units and ghosts are undead. Undead are immune to bless and curse spells, mind affecting spells and are always at netural morale. Living creatures dislike undead, therefore their morale decreases by 1 if you have undead in your army.