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Hp: 1 | Att: 1 | Def: 1 | Dam: 1-1 | Sp: 2 (v.slow) | - | - | Cost: 20 |
Peasant. Lowest in everything, peasants are totally useless. They slow down your hero and are fauvorite target of necromancers. |
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Hp: 10 | Att: 5 | Def: 3 | Dam: 2-3 | Sp: 2 (v.slow) | - | Shots: 12 | Cost: 150 |
Archer. The only range strike unit for the knight. Good for killing slow creatures. Slows down your hero like peasants do. Better to upgrade before recruiting. |
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Hp: 10 | Att: 5 | Def: 3 | Dam: 2-3 | Sp: 4 (average) | - | Shots: 24 | Cost: 200 |
Special: Fires two shots per turn. |
Ranger. Attacks like two archers for only 1/3 extra price! Definately worth upgrading. Speed will do for early and midgame. |
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Hp: 15 | Att: 5 | Def: 9 | Dam: 3-4 | Sp: 4 (average) | - | - | Cost: 200 |
Pikeman. They last for a long time due to their deffence but are a bad attackers. Opposite to wolf. Theoretically, they should be good for covering shooters - "Over my dead body!" thing. |
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Hp: 20 | Att: 5 | Def: 9 | Dam: 3-4 | Sp: 5 (fast) | - | - | Cost: 250 |
Veteran Pikeman. Higher speed is useful. Higher hit points allow them to last longer. If you're low on cash, swordsman is a much better deal for same almount of money. |
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Hp: 25 | Att: 7 | Def: 9 | Dam: 4-6 | Sp: 4 (average) | - | - | Cost: 250 |
Swordsman. A little tougher than pikeman while does heaps more damage. Finally a good creature. |
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Hp: 30 | Att: 7 | Def: 9 | Dam: 4-6 | Sp: 5 (fast) | - | - | Cost: 300 |
Master Swordsman. Same type of upgrade as with pikeman. And again, cavalry which costs the same money is tonns better! |
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Hp: 30 | Att: 10 | Def: 9 | Dam: 5-10 | Sp: 6 (v.fast) | - | - | Cost: 300 |
Cavalry. Excellent speed and attack compensate for low hit points. Cavalry takes 2 spaces which makes it easier to hit, but also makes it better for covering shooters. |
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Hp: 40 | Att: 10 | Def: 9 | Dam: 5-10 | Sp: 7 (u.fast) | - | - | Cost: 375 |
Champion. One of two ultra fast creatures in the game which means you will have your turn first. |
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Hp: 50 | Att: 11 | Def: 12 | Dam: 10-20 | Sp: 5 (fast) | - | - | Cost: 600 |
Special: Attackes twice per turn. |
Paladin. Attacking twice doubles their offence. Upgrading paladin to crusader will cost 800 - thats more than the cost of paladin! Think well about it. |
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Hp: 65 | Att: 11 | Def: 12 | Dam: 10-20 | Sp: 6 (v.fast) | - | - | Cost: 1000 |
Special: Attackes twice per turn. Immune to curse. x2 damage vs undead. |
Crusader. Knight's best creature costs only gold unlike most others'. Necromancer's worst nightmare. |
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