| ||||||
![]() |
|
![]() |
||||
![]() |
![]() |
|||||
|

Standard Buildings
![]() |
Castle -
5000 ![]() ![]() ![]() Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
![]() |
Mage Guild Level 1 -
2000 ![]() ![]() ![]() Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
![]() |
Mage Guild Level 2 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
![]() |
Mage Guild Level 3 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
![]() |
Mage Guild Level 4 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
![]() |
Mage Guild Level 5 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
![]() |
Tavern -
500 ![]() ![]() Requirements: None Gives defenders a bonus to their morale and offers rumours. |
![]() |
Thieves' Guild -
750 ![]() ![]() Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
![]() |
Shipyard -
2000 ![]() ![]() Requirements: The Castle to be adjacent to water. Allows construction of ships. |
![]() |
Statue -
1250 ![]() ![]() Requirements: None. Increases income by 250 gold per day. |
![]() |
Marketplace -
500 ![]() ![]() Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
![]() |
Well -
500 ![]() Requirements: None. Increases the creature growth of each dwelling by two per week. |
![]() |
Left Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the left turret. |
![]() |
Right Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the right turret. |
![]() |
Moat -
750 ![]() Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
![]() |
Captain's Quarters -
500 ![]() Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
![]() |
Habitat -
400 ![]() Requirements: None. Generates 8 Centaurs per week. |
![]() |
Pen -
800 ![]() Requirements: Habitat. Generates 6 Boars per week. |
![]() |
Foundry -
1500 ![]() ![]() ![]() Requirements: Habitat. Generates 4 Iron Golems per week. |
![]() |
Upg. Foundry -
1500 ![]() ![]() Requirements: Foundry, Well. Upgrades Iron Golems to Steel Golems and generates 4 Steel Golems per week. |
![]() |
Cliff Nest -
3000 ![]() ![]() Requirements: Pen. Generates 3 Rocs per week. |
![]() |
Ivory Tower -
4000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Foundry, Mage Guild. Generates 2 Mages per week. |
![]() |
Upg. Ivory Tower -
4000 ![]() ![]() ![]() Requirements: Foundry, Mage Guild. Upgrades Mages to Archmages and generates 2 Archmages per week. |
![]() |
Cloud Castle -
12,500 ![]() ![]() ![]() ![]() Requirements: Cliff Nest, Ivory Tower. Generates 1 Giant per week. |
![]() |
Upg. Cloud Castle -
12,500 ![]() ![]() ![]() ![]() Requirements: Cloud Castle. Upgrades Giants to Titans and generates 1 Titan per week. |
Special Buildings
![]() |
Orchard -
1000 ![]() Requirements: None. The Orchard generates an additional 8 Halflings per week. |
![]() |
Library -
1500 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: None. Adds 1 spell to every level of the Mage Guild. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.