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
Standard Buildings
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Castle -
5000 ![]() ![]() ![]() Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
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Mage Guild Level 1 -
2000 ![]() ![]() ![]() Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
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Mage Guild Level 2 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
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Mage Guild Level 3 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
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Mage Guild Level 4 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
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Mage Guild Level 5 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
N/A | N/A -
N/A Requirements: None The Necromancer town cannot build a Tavern. See POL Expansion New Locations page for details about the Shrine building (POL Expansion only). |
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Thieves' Guild -
750 ![]() ![]() Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
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Shipyard -
2000 ![]() ![]() Requirements: The Castle to be adjacent to water. Allows construction of ships. |
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Statue -
1250 ![]() ![]() Requirements: None. Increases income by 250 gold per day. |
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Marketplace -
500 ![]() ![]() Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
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Well -
500 ![]() Requirements: None. Increases the creature growth of each dwelling by two per week. |
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Left Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the left turret. |
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Right Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the right turret. |
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Moat -
750 ![]() Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
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Captain's Quarters -
500 ![]() Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
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Excavation -
400 ![]() Requirements: None. Generates 8 Skeletons per week. |
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Graveyard -
1000 ![]() Requirements: Excavation. Generates 6 Zombies per week. |
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Upg. Graveyard -
1000 ![]() Requirements: Graveyard, Mage Guild. Upgrades Zombies to Mutant Zombies and generates 6 Mutant Zombies per week. |
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Pyramid -
1500 ![]() ![]() Requirements: Excavation. Generates 4 Mummies per week. |
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Upg. Pyramid -
1500 ![]() ![]() Requirements: Pyramid. Upgrades Mummies to Royal Mummies and generates 4 Royal Mummies per week. |
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Mansion -
3000 ![]() ![]() Requirements: Pyramid, Thieves' Guild. Generates 3 Vampires per week. |
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Upg. Mansion -
3000 ![]() ![]() ![]() ![]() Requirements: Mansion. Upgrades Vampires to Vampire Lords and generates 3 Vampire Lords per week. |
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Mausoleum -
4000 ![]() ![]() ![]() Requirements: Graveyard, Pyramid, Mage Guild. Generates 2 Liches per week. |
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Upg. Mausoleum -
3000 ![]() ![]() ![]() Requirements: Mausoleum, Mage Guild Level 2. Upgrades Liches to Power Liches and generates 2 Power Liches per week. |
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Laboratory -
10000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mausoleum. Generates 1 Bone Dragon per week. |
Special Buildings
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Skull Pile -
1000 ![]() Requirements: Excavation. The Skull Pile generates an additional 8 Skeletons per week. |
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Storm -
1000 ![]() ![]() ![]() Requirements: None. Gives +2 Spell Power to a besieged Hero or Captain. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.