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Standard Buildings
Castle -
5000 , 20 , 20 Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
Mage Guild Level 1 -
2000 , 5 , 5 Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
Mage Guild Level 2 -
1000 , 5 , 5 , 4
, 4
, 4
, 4 Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
Mage Guild Level 3 -
1000 , 5 , 5 , 6
, 6
, 6
, 6 Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
Mage Guild Level 4 -
1000 , 5 , 5 , 8
, 8
, 8
, 8 Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
Mage Guild Level 5 -
1000 , 5 , 5 , 10
, 10
, 10
, 10 Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
N/A | N/A -
N/A Requirements: None The Necromancer town cannot build a Tavern. See POL Expansion New Locations page for details about the Shrine building (POL Expansion only). |
Thieves' Guild -
750 , 5 Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
Shipyard -
2000 , 20 Requirements: The Castle to be adjacent to water. Allows construction of ships. |
Statue -
1250 , 5 Requirements: None. Increases income by 250 gold per day. |
Marketplace -
500 , 5 Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
Well -
500 Requirements: None. Increases the creature growth of each dwelling by two per week. |
Left Turret -
1500 , 5 Requirements: Castle. Adds a small ballista in the left turret. |
Right Turret -
1500 , 5 Requirements: Castle. Adds a small ballista in the right turret. |
Moat -
750 Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
Captain's Quarters -
500 Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
Excavation -
400 Requirements: None. Generates 8 Skeletons per week. |
Graveyard -
1000 Requirements: Excavation. Generates 6 Zombies per week. |
Upg. Graveyard -
1000 Requirements: Graveyard, Mage Guild. Upgrades Zombies to Mutant Zombies and generates 6 Mutant Zombies per week. |
Pyramid -
1500 , 10 Requirements: Excavation. Generates 4 Mummies per week. |
Upg. Pyramid -
1500 , 5 Requirements: Pyramid. Upgrades Mummies to Royal Mummies and generates 4 Royal Mummies per week. |
Mansion -
3000 , 10 Requirements: Pyramid, Thieves' Guild. Generates 3 Vampires per week. |
Upg. Mansion -
3000 , 5 , 10 , 10 Requirements: Mansion. Upgrades Vampires to Vampire Lords and generates 3 Vampire Lords per week. |
Mausoleum -
4000 , 10 , 10 Requirements: Graveyard, Pyramid, Mage Guild. Generates 2 Liches per week. |
Upg. Mausoleum -
3000 , 5 , 5 Requirements: Mausoleum, Mage Guild Level 2. Upgrades Liches to Power Liches and generates 2 Power Liches per week. |
Laboratory -
10000 , 10 , 10 , 5 , 5 , 5 , 5 Requirements: Mausoleum. Generates 1 Bone Dragon per week. |
Special Buildings
Skull Pile -
1000 Requirements: Excavation. The Skull Pile generates an additional 8 Skeletons per week. |
Storm -
1000 , 10 , 10 Requirements: None. Gives +2 Spell Power to a besieged Hero or Captain. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.