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Standard Buildings
Castle -
5000 , 20 , 20 Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
Mage Guild Level 1 -
2000 , 5 , 5 Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
Mage Guild Level 2 -
1000 , 5 , 5 , 4
, 4
, 4
, 4 Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
Mage Guild Level 3 -
1000 , 5 , 5 , 6
, 6
, 6
, 6 Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
Mage Guild Level 4 -
1000 , 5 , 5 , 8
, 8
, 8
, 8 Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
Mage Guild Level 5 -
1000 , 5 , 5 , 10
, 10
, 10
, 10 Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
Tavern -
500 , 5 Requirements: None Gives defenders a bonus to their morale and offers rumours. |
Thieves' Guild -
750 , 5 Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
Shipyard -
2000 , 20 Requirements: The Castle to be adjacent to water. Allows construction of ships. |
Statue -
1250 , 5 Requirements: None. Increases income by 250 gold per day. |
Marketplace -
500 , 5 Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
Well -
500 Requirements: None. Increases the creature growth of each dwelling by two per week. |
Left Turret -
1500 , 5 Requirements: Castle. Adds a small ballista in the left turret. |
Right Turret -
1500 , 5 Requirements: Castle. Adds a small ballista in the right turret. |
Moat -
750 Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
Captain's Quarters -
500 Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
Thatched Hut -
200 Requirements: None. Generates 12 Peasants per week. |
Archery Range -
1000 Requirements: Thatched Hut. Generates 8 Archers per week. |
Upg. Archery Range -
1500 , 5 Requirements: Archery Range, Blacksmith, Armory. Upgrades Archers to Rangers and generates 8 Rangers per week. |
Blacksmith -
1000 , 5 Requirements: Well, Thatched Hut. Generates 5 Pikemen per week. |
Upg. Blacksmith -
1500 , 5 Requirements: Blacksmith, Armory. Upgrades Pikemen to Veteran Pikemen and generates 5 Veteran Pikemen per week. |
Armory -
2000 , 10 , 10 Requirements: Tavern, Thatched Hut. Generates 4 Swordsmen per week. |
Upg. Armory -
2000 , 5 , 5 Requirements: Blacksmith, Armory. Upgrades Swordsmen to Master Swordsmen and generates 4 Master Swordsmen per week. |
Jousting Arena -
3000 , 20 Requirements: Blacksmith, Armory. Generates 3 Cavalry per week. |
Upg. Jousting Arena -
3000 , 10 Requirements: Jousting Arena. Upgrades Cavalry to Champions and generates 3 Champions per week. |
Cathedral -
5000 , 20 , 20 Requirements: Blacksmith, Armory. Generates 2 Paladins per week. |
Upg. Cathedral -
5000 , 10 , 10 Requirements: Blacksmith, Armory. Upgrades Paladins to Crusaders and generates 2 Crusaders per week. |
Special Buildings
Farm -
1000 Requirements: Thatched Hut. The Farm generates an additional 8 Peasants per week. |
Fortifications -
1500 , 5 , 5 Requirements: None. Toughens castle walls in a siege. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.