Knight Buildings of Heroes of Might and Magic 2: The Succession Wars

Standard Buildings


Castle Castle - 5000 Gold , 20 Wood , 20 Ore
Requirements: None
Builds a Castle with walls; it is needed before any other buiding can be constructed.


Mage Guild Level 1 Mage Guild Level 1 - 2000 Gold , 5 Wood , 5 Ore
Requirements: None
Allows the purchase of the spellbook and teaches level 1 spells.


Mage Guild Level 2 Mage Guild Level 2 - 1000 Gold , 5 Wood , 5 Ore , 4 Crystal , 4 Gems , 4 Mercury , 4 Sulfur
Requirements: Mage Guild Level 1
Allows the purchase of the spellbook and teaches level 2 spells.


Mage Guild Level 3 Mage Guild Level 3 - 1000 Gold , 5 Wood , 5 Ore , 6 Crystal , 6 Gems , 6 Mercury , 6 Sulfur
Requirements: Mage Guild Level 2
Allows the purchase of the spellbook and teaches level 3 spells.


Mage Guild Level 4 Mage Guild Level 4 - 1000 Gold , 5 Wood , 5 Ore , 8 Crystal , 8 Gems , 8 Mercury , 8 Sulfur
Requirements: Mage Guild Level 3
Allows the purchase of the spellbook and teaches level 4 spells.


Mage Guild Level 5 Mage Guild Level 5 - 1000 Gold , 5 Wood , 5 Ore , 10 Crystal , 10 Gems , 10 Mercury , 10 Sulfur
Requirements: Mage Guild Level 4
Allows the purchase of the spellbook and teaches level 5 spells.


Tavern Tavern - 500 Gold , 5 Wood
Requirements: None
Gives defenders a bonus to their morale and offers rumours.


Thieves' Guild Thieves' Guild - 750 Gold , 5 Wood
Requirements: None
Gives information about other players. The more Thieves' Guilds owned, the more information you receive.


Shipyard Shipyard - 2000 Gold , 20 Wood
Requirements: The Castle to be adjacent to water.
Allows construction of ships.


Statue Statue - 1250 Gold , 5 Ore
Requirements: None.
Increases income by 250 gold per day.


Marketplace Marketplace - 500 Gold , 5 Wood
Requirements: None.
Allows the trading of resources. The more Marketplaces owned, the better the exchange rate.


Well Well - 500 Gold
Requirements: None.
Increases the creature growth of each dwelling by two per week.


Left Turret Left Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the left turret.


Right Turret Right Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the right turret.


Moat Moat - 750 Gold
Requirements: Castle.
Entering moat stops ground movement, and creatures in the moat have -3 defense


Captain's Quarters Captain's Quarters - 500 Gold
Requirements: Castle.
The town's Captain, in a hero's absence, will act as a hero in the event of a siege.


Creature Dwellings

Thatched Hut Thatched Hut - 200 Gold
Requirements: None.
Generates 12 Peasants per week.


Archery Range Archery Range - 1000 Gold
Requirements: Thatched Hut.
Generates 8 Archers per week.


Upg. Archery Range Upg. Archery Range - 1500 Gold , 5 Wood
Requirements: Archery Range, Blacksmith, Armory.
Upgrades Archers to Rangers and generates 8 Rangers per week.


Blacksmith Blacksmith - 1000 Gold , 5 Ore
Requirements: Well, Thatched Hut.
Generates 5 Pikemen per week.


Upg. Blacksmith Upg. Blacksmith - 1500 Gold , 5 Ore
Requirements: Blacksmith, Armory.
Upgrades Pikemen to Veteran Pikemen and generates 5 Veteran Pikemen per week.


Armory Armory - 2000 Gold , 10 Wood , 10 Ore
Requirements: Tavern, Thatched Hut.
Generates 4 Swordsmen per week.


Upg. Armory Upg. Armory - 2000 Gold , 5 Wood , 5 Ore
Requirements: Blacksmith, Armory.
Upgrades Swordsmen to Master Swordsmen and generates 4 Master Swordsmen per week.


Jousting Arena Jousting Arena - 3000 Gold , 20 Wood
Requirements: Blacksmith, Armory.
Generates 3 Cavalry per week.


Upg. Jousting Arena Upg. Jousting Arena - 3000 Gold , 10 Wood
Requirements: Jousting Arena.
Upgrades Cavalry to Champions and generates 3 Champions per week.


Cathedral Cathedral - 5000 Gold , 20 Wood , 20 Crystal
Requirements: Blacksmith, Armory.
Generates 2 Paladins per week.


Upg. Cathedral Upg. Cathedral - 5000 Gold , 10 Wood , 10 Crystal
Requirements: Blacksmith, Armory.
Upgrades Paladins to Crusaders and generates 2 Crusaders per week.


Special Buildings

Farm Farm - 1000 Gold
Requirements: Thatched Hut.
The Farm generates an additional 8 Peasants per week.


Fortifications Fortifications - 1500 Gold , 5 Wood , 5 Ore
Requirements: None.
Toughens castle walls in a siege.


Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.