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
Standard Buildings
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Castle -
5000 ![]() ![]() ![]() Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
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Mage Guild Level 1 -
2000 ![]() ![]() ![]() Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
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Mage Guild Level 2 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
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Mage Guild Level 3 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
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Mage Guild Level 4 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
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Mage Guild Level 5 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
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Tavern -
500 ![]() ![]() Requirements: None Gives defenders a bonus to their morale and offers rumours. |
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Thieves' Guild -
750 ![]() ![]() Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
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Shipyard -
2000 ![]() ![]() Requirements: The Castle to be adjacent to water. Allows construction of ships. |
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Statue -
1250 ![]() ![]() Requirements: None. Increases income by 250 gold per day. |
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Marketplace -
500 ![]() ![]() Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
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Well -
500 ![]() Requirements: None. Increases the creature growth of each dwelling by two per week. |
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Left Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the left turret. |
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Right Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the right turret. |
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Moat -
750 ![]() Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
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Captain's Quarters -
500 ![]() Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
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Thatched Hut -
200 ![]() Requirements: None. Generates 12 Peasants per week. |
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Archery Range -
1000 ![]() Requirements: Thatched Hut. Generates 8 Archers per week. |
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Upg. Archery Range -
1500 ![]() ![]() Requirements: Archery Range, Blacksmith, Armory. Upgrades Archers to Rangers and generates 8 Rangers per week. |
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Blacksmith -
1000 ![]() ![]() Requirements: Well, Thatched Hut. Generates 5 Pikemen per week. |
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Upg. Blacksmith -
1500 ![]() ![]() Requirements: Blacksmith, Armory. Upgrades Pikemen to Veteran Pikemen and generates 5 Veteran Pikemen per week. |
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Armory -
2000 ![]() ![]() ![]() Requirements: Tavern, Thatched Hut. Generates 4 Swordsmen per week. |
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Upg. Armory -
2000 ![]() ![]() ![]() Requirements: Blacksmith, Armory. Upgrades Swordsmen to Master Swordsmen and generates 4 Master Swordsmen per week. |
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Jousting Arena -
3000 ![]() ![]() Requirements: Blacksmith, Armory. Generates 3 Cavalry per week. |
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Upg. Jousting Arena -
3000 ![]() ![]() Requirements: Jousting Arena. Upgrades Cavalry to Champions and generates 3 Champions per week. |
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Cathedral -
5000 ![]() ![]() ![]() Requirements: Blacksmith, Armory. Generates 2 Paladins per week. |
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Upg. Cathedral -
5000 ![]() ![]() ![]() Requirements: Blacksmith, Armory. Upgrades Paladins to Crusaders and generates 2 Crusaders per week. |
Special Buildings
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Farm -
1000 ![]() Requirements: Thatched Hut. The Farm generates an additional 8 Peasants per week. |
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Fortifications -
1500 ![]() ![]() ![]() Requirements: None. Toughens castle walls in a siege. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.