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
Standard Buildings
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Castle -
5000 ![]() ![]() ![]() Requirements: None Builds a Castle with walls; it is needed before any other buiding can be constructed. |
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Mage Guild Level 1 -
2000 ![]() ![]() ![]() Requirements: None Allows the purchase of the spellbook and teaches level 1 spells. |
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Mage Guild Level 2 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 1 Allows the purchase of the spellbook and teaches level 2 spells. |
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Mage Guild Level 3 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 2 Allows the purchase of the spellbook and teaches level 3 spells. |
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Mage Guild Level 4 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 3 Allows the purchase of the spellbook and teaches level 4 spells. |
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Mage Guild Level 5 -
1000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Requirements: Mage Guild Level 4 Allows the purchase of the spellbook and teaches level 5 spells. |
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Tavern -
500 ![]() ![]() Requirements: None Gives defenders a bonus to their morale and offers rumours. |
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Thieves' Guild -
750 ![]() ![]() Requirements: None Gives information about other players. The more Thieves' Guilds owned, the more information you receive. |
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Shipyard -
2000 ![]() ![]() Requirements: The Castle to be adjacent to water. Allows construction of ships. |
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Statue -
1250 ![]() ![]() Requirements: None. Increases income by 250 gold per day. |
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Marketplace -
500 ![]() ![]() Requirements: None. Allows the trading of resources. The more Marketplaces owned, the better the exchange rate. |
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Well -
500 ![]() Requirements: None. Increases the creature growth of each dwelling by two per week. |
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Left Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the left turret. |
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Right Turret -
1500 ![]() ![]() Requirements: Castle. Adds a small ballista in the right turret. |
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Moat -
750 ![]() Requirements: Castle. Entering moat stops ground movement, and creatures in the moat have -3 defense |
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Captain's Quarters -
500 ![]() Requirements: Castle. The town's Captain, in a hero's absence, will act as a hero in the event of a siege. |
Creature Dwellings
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Hut -
300 ![]() Requirements: None. Generates 10 Goblins per week. |
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Stick Hut -
800 ![]() ![]() Requirements: Hut. Generates 8 Orcs per week. |
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Upg. Stick Hut -
1200 ![]() ![]() Requirements: Hut, Stick Hut, Den, Adobe. Upgrades Orcs to Orc Chieftains and Generates 8 Orcs per week. |
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Den -
1000 ![]() Requirements: Hut. Generates 5 Wolves per week. |
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Adobe -
2000 ![]() ![]() ![]() Requirements: Hut. Generates 4 Ogres per week. |
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Upg. Adobe -
3000 ![]() ![]() ![]() Requirements: Stick Hut, Den, Adobe. Upgrades Ogres to Ogre Lords and Generates 4 Ogres Lords per week. |
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Bridge -
4000 ![]() ![]() Requirements: Stick Hut, Den, Adobe. Generates 3 Trolls per week. |
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Upg. Bridge -
2000 ![]() ![]() Requirements: Bridge. Upgrades Trolls to War Trolls and Generates 3 War Trolls per week. |
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Pyramid -
6000 ![]() ![]() ![]() Requirements: Bridge. Generates 2 Cyclopes per week. |
Special Buildings
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Garbage Heap -
1000 ![]() Requirements: None. The Garbage Heap generates an additional 8 Goblins per week. |
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Coliseum -
2000 ![]() ![]() ![]() Requirements: None. Gives a besieged army +2 morale. |
Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.