Barbarian
Creatures
Goblin - Barbarian Creature of Heroes of Might and Magic 1Orc - Barbarian Creature of Heroes of Might and Magic 1Wolf - Barbarian Creature of Heroes of Might and Magic 1Ogre - Barbarian Creature of Heroes of Might and Magic 1Troll - Barbarian Creature of Heroes of Might and Magic 1Cyclops - Barbarian Creature of Heroes of Might and Magic 1
NameGoblinOrcWolfOgreTrollCyclops
Hit Points31020404080
SpeedMediumSlowFastSlowMediumMedium
Attack33691012
Defense142559
Damage1-22-33-54-65-712-24
ShotsNone8NoneNone8None
Cost40140200300600750+C
SpecialNoneNoneattacks
twice
Noneregenerates2hex attack,
20% to
paralyze
Population10+28+25+24+23+22+2


Goblin - Barbarian Creature of Heroes of Might and Magic 1 Goblin is a basic level 1 creature with no special abbilities and good only for one thing: bash. 3 Hit points and medium speed make goblin a useful troop in the early game, to defend orcs and to attack whoever approaches. The lack of defence is obvious, making goblins vunerable to attack. Ideally, goblins should attack before being attacked, or a large number of them may not make it for the first attack. Large population and low cost add to their effectiveness. One wolf, however is a better investement for your 200 gold than 5 goblins, due to his speed and attack abbilities. Goblins are strongly affected by bless and curse spells.
Orc - Barbarian Creature of Heroes of Might and Magic 1 Orc is almost as strong as archer, lacking 2 attack, 4 shots, having 1 extra defence and being priced 10 gold less than his human friend. Orc will be a good shooter to begin with, but if trolls are available, one troll is better than 5 orcs due to his abbility to regenerate and high attack skill. If ogres are in barbarian's end game army, orcs can be in it too since they are both slow.
Wolf - Barbarian Creature of Heroes of Might and Magic 1 Wolf can be considered an opposite of pikeman: low defence and high attack abbilities. Double attack assumes a retaliation in between, so try to get the enemy troop to waste his retaliation on another stack of yours, so that the wolf will not get hurt on his weak defence. The speed is very good, so keep your wolf far from the battle and charge suddenly, attacking before being attacked. When fighting against barbarian army, get rid of the wolves quickly because they cannot take damage well while presenting a big threat when they attack. Wolf is the only fast barbarian unit, worth being used by barbarian scouts, who are very good pathfinders on rough terrain. If you are buying attack units, wolf is worthy, but if you are after defenders for your shooters, ogre is a better deal for your gold.
Ogre - Barbarian Creature of Heroes of Might and Magic 1 Ogre is the main barbarian unit that makes hit points cheap. Ogre's defence is somewhat low, but hit points compensate well for it. Good in population and low on price, they are a must-have defending unit. Slow speed makes them less versatile, but if you plan to have orcs in your army, ogres are the way to go. Best to be kept in front of a shooter, providing a tough barrier for enemy attackers. If you are buying attack units, troll or cyclops is a much better choice to deal damage.
Troll - Barbarian Creature of Heroes of Might and Magic 1 Troll is the best shooter in the game. Regeneration means that in the beginning of each turn the remaining hit points of the top troll in the stack will be raised back to 40. For example, if during a combat round troll takes 24 damage, on the next round he will be like new again, but if a troll got killed, that's it for him. Compared to second best shooter, the druid, troll has the same population, same shots, same defence, slightly lower damage, higher attack and hit points and of course regeneration. When attacking trolls, make sure to kill at least one on that combat round, otherways your efforts will go to waste as trolls regenerate.
Cyclops - Barbarian Creature of Heroes of Might and Magic 1 Cyclops is somewhat low on damage for level 6, but has good population and attack, reasonable hit points, abbility to attack 2 hexes and a nice chance to paralyze the enemy. Cyclops is quite low on defence, making him a good target before he can paralyze everybody. If your cyclops succeeded in paralyzing an enemy stack, move on to the next, let the first one stand there for a while, losing the valuable time. If you've paralyzed the second stack, move back to the first before the paralysis wears off. Always look for enemies standing close to each other and beware of retaliations that endanger your own units.


Thanks to Steven Lieberman for preparing creature images and stats! Commentary by Valera.